Thursday 4 February 2010

2010-02-04 (little latter)

Fixed some artefacts in the normal map texture on George (bottom of nose, crinkles in head and artefacts on coat) and began modelling the objects. Very quick modelling (2 hours from model to texture), not to much detail and fairly low polygon using the same texture map. They will just be in the background, sticking out of pockets and on the table tops. Trying to keep it as simple as possible and not go to far.


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