


Anyhow heres the hair texture maps so far – Hair Diffuse, Hair Specular and Hair Opacity
Here are some shots of all the textures used on the character.First the uv map, then the normal map and last the diffuse (colour map)

And here are the last 4. Diffuse sub surface for the skin shader, Diffuse unscattered again for the skin shader the pour map (a simple noise map to create pours on the skin rather than painting them in on the normal/bump (which would look better, but not necessary for the piece) and finally the Specular.
I am going to take another go at the hair over the next few hours, and post back once its done. Also some criticism of the model was to add more edge loops around the arms and legs to allow for better twisting, so will add them latter.
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