I spent today researching into different cgi techniques, some texturing some composition, some lighting, and began testing different lighting solutions for the characters. I used a florescent light to begin as the actual factory would have, however this with global illumination took far to long to render and didn’t give much drama to the lighting, so toyed with the settings and the resolution., I am hoping to render it out at a 1920 by 1080 at the most, but again it all depends on if the scene will render quick enough. Currently I have 3 months for render time for the 7 mins 11 of the piece plus another two minute for the boy on his bike during the credits. So say ten minutes all together. That would be at 24frames per second therefore 14400 frames to render if ten minutes. If its 3 months that would be 120960 minutes therefore I would need a render time less than 8.4 mins per frame yet I also would like to do an ambient occlusion pass if possible.
7min render – florescent with indirect illumination and final gather
2min 54 without final gather
51 seconds area omni with indirect illumination
I think for now I will leave worrying over the render times, and wait till all objects are in the scene. Also I need to be aware that only half the animation takes place in the factory with the Elmy world also needing to be timed for rendering and lighting and effects adjusted to suit. It may be interesting to have completely different lighting solutions for each scene, the factory and the plant.
I also went through some tutorials on texturing for the scene and produced a nice brick wall. Not very exciting yet this will help when producing the actual factory setting. With less tilling perhaps for it!!!
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