After checking the second animation test of Ian Elm I have reedited some of the Visemes, so they flow better together, for example the tongue touches the teeth on the “TH” and therefore goes through the teeth on the next viseme. I have edited it so that it appears to touch the teeth still but is actually slightly behind so it wont intersect the teeth on the next viseme. Nothing major, just a few tweaks.
I also have finished rigging ,skinning and creating the UI for Darren Elm and currently rendering of a animation test, just a few movements and the Visemes, to test if they all work together and there is no bugs. Only problem I can see is the usage of the helmet, but I think I will play it by ear and rather than using a material to hide the helmet between moving it from the arm to the head, just re-link it and re-render from that point. It seems the less troublesome option.
Anyhow as with Ian Elm and George Elm, Darren Elm has muscle bones on the lats traps and pecks and on the inner elbow and inner knee for better deformation, and also the Achilles heel and top of the legs. Here’s a screenshot and I think that’s it for the Elmies, just the moth, two insects and two background characters to rig and I am a week ahead.
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