Spent the night working on Ian Elms Rig. So far its pretty standard in comparison to the rest, but while skinning tomorrow/Monday I will add wobble/spring bones to the belly, chest and anywhere else it would suit. The Elm character reminds me of the blob from wolverine, so I will hopefully be able to get much of the flab wobbling in interesting ways when he moves.
The render tests of George Elm turned out fine. The mouth movements seem real enough and the skin shader looks pretty decent. Here’s a render.
I also had a quick play with depth of field in max and z depth for composition. In the end it is much quicker and gives me more control to use Z depth, and the experiment has eased my worries on some of the elements of composition.
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