Monday, 9 August 2010

Monday, 09 August 2010 (100th post!!)

I have added the Ui, morphs and finished the rig today. It has a sim on the belly and chest for bounce which can be turned off while animating to speed things up, and some stretch bones around the legs. The main problem I had with this character was the jaw and where to position it for good movement of the mouth. In the end I settled on a area half way between the ears and mouth. However the character can’t really open its mouth far due to the chin already being so close to the chest. At the moment I am rendering of a test animation, just the Visemes in a sequence and a test of they eyes. Here is a render of the character plus the rig and a screen cap of the morphs.




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