My main mistake so far rigging was not having the ctrl for the arms aligned correctly to the wrist and hands, since it was all rigged before I noticed. The simplest solution was to create another ctrl that the older ctrl would link to.
I am finding Ian’s rig a lot harder to create, with larger body mass, its more difficult to rig and skin. Also working with the belly, and how it would deform once the character sits was a challenge and the jacket that sits at the sides, to move it slightly out of the way when the character sits was a difficult thing to skin, in the end relying on a new control just for the jacket.
Anyhow I think that’s it for the night. His belly deforms well, even moving over the legs when turning his upper body if sitting. George was a fun character to rig, yet this character has been a lot more of a challenge.
Even though the character just sits throughout, I will add belly bounce to the movement as well, just a little bit more realism for when he talks. I am rather glad I avoided using cloth in the end for this animation since I think it would have taken far too long to get it functioning correctly.
Anyhow a quick screen cap of the rig.
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