Finished off the Ui, morphs and Vismes for George Elm today. One thing I have learnt is that the Morphs work much better if more of the face moves, to show muscle deformation under the skin. As Georges initial Morphs were rather flat, George Elms seem a lot more real. Anyhow this is roughly the half way mark in rigging. I may jump straight into working on Ian Elm tomorrow to get a bit ahead. Currently I am rendering off a animation test of George Elm going through a range of motion and face movements, nothing fancy just set keys for each movement and a gap between, to make sure each expression seems believable and real enough for the animation. Not much else to say, so here’s a render.
The initial idea for the animation was a one wheeled robot. Last weekend I had some spare time so created it in 3D. So far it’s a high polygon model, just a clay render. But I am thinking of creating it low polygon and using it as another animated short. Perhaps it just moving along. Will see latter on.
And also created a render of the main characters on the line. It doesn’t look to bad them all together, hopefully in the actual factory everything will gel correctly.
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