Tuesday 22 March 2011

Tuesday, 22 March 2011

Ran into a big problem with the rendering today, where the opacity maps show the full polygons through the fog. If this latter become a problem with George elm beard etc, then I can render it off without fog, and use a zdepth as the alpha with a white layer underneath to create the fog. Here’s a summary of the problem online anyway

http://forums.cgsociety.org/archive/index.php/t-74208.html

I am going to try this effect now with the ear lashes of Darren, and if it doesn’t work I can always delete the lashes in the troublesome shots.
Luckily the work around worked. I may need to use this latter in some shots if any more cause troubles, but for now everything seems to be going ok.

No comments:

Post a Comment