I finished the high poly versions of all the plant twigs, and rendered out normal maps and displacement maps for each which will really help with the texturing that I will begin tomorrow. I am hopeful it will only take a day, maybe two to create all the textures, and be done with the scenes after the weekend.
Here’s a shot of the last of the finished twigs. I am thinking of using some photographic textures with some hand painted work, and add some moss to the texture and normal map as well, to add a little more colour and variety to the scenes.
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