Created the seating for the piece today. Decided to use a gloss map as well as the spec and normal (+ diffuse) to highlight the plastic areas and the metal underneath. Also decided not to use a reflection on the metal parts. Looking slightly rusty and dusty seems to suit better and the reflection would cost more at render times. Trying to budget a little while making it as good as I can. All the chairs are using the same maps, just cut out some areas for worn ripped parts, to be honest not to sure if the rip parts work, but I can always just use the one chair in the end. . Anyway here’s the renders.
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