I am going to try reworking the planes to see if I can work with it, it does give a nice texture like you would have from a heavy smoker, with the slightly stained look of the moustache. I just don’t like the white blobs of pixels. If it just doesn’t give the effect of a layered moustache I will paint it by hand in the end.
You can see a strange white artefact at the top right of the brow.
Adjusted all the setting of the material so it has the same mat as George. using a bump maps to heighten the sense of real hair.
Also I have adjusted the Specular to remove any high whites which seems to have resolved the problem in the brows
Then began reworking the moustache. Bellow is the first layer of hair, although I only adjusted the Specular of the hair it looks a lot better, hardly noticing the pixilation due to editing the elvels of a photographic reference.
And second layer, still not looking to bad. Yet not thick enough
Its eventually seems to have come out rather well using photo reference rather than painting. Just need to take some renders from different angles then its on to figuring out how to work on the wisps of hair on the head. Either alphas again or splines…. Either can be animated when he moves, so not sure which will be best.
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