
In the end I used a soft light layer to blend the cartoon to realistic look, so its a lot more subtle, but due to the amount of close ups of the character should give it more realism.

Since the hands will be seen a few times I tried to make the finger nails a little more realistic, in the end I opted for a ss shader with the same settings as the skin, so they didn’t like plastic and stuck on, also adjusting the pour maps weight so as not to be so harsh.





Finally I added some dirt around the clothing to be slightly more slob like.

However the skin was slightly to wet, so toned it down a little more and took of the reflection on the eyes which was just far to much.

I will work on the moustache, eye lashes and wisps of hair on the head next.
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