
Then importing in parts of Georges character, such as the ears, arms, jacket and pockets, and combing them to create the finished character.
I wanted to try using the turbo smooth with smoothing groups applied, yet the results were far to sharp for what I was after, so in he end chamfered edges the same way as the George character.
I still need to add the teeth, edited the hands to be fatter, then will UVmap the character over the next few days and create the textures on Thursday. Ideally I would like to get ahead of the characters just in case I run into any major problems with the rigging latter. Hopefully start Audrey by Friday if all goes according to plan. Again I have been recording the creation. However the recording tends to slow things down a little, so everything’s slightly sluggish, So I have only been using it in certain sections, just enough to get an idea of the creation, but not every single mouse move.

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