Thursday 24 June 2010

Thursday, 24 June 2010

I began working on the character of George Elmy last night and today. I am trying to keep the topology very clean with no triangles, and a body mesh that I can reuse and tweak for each character. I still have the rest of the arms and legs to create plus attachments. Also the skin shader will have to be reworked due to the size of the creature and the mouth shader’s. Hopefully be done in another few days. Currently one week behind, so working all I can to catch up.

The Hands I reworked fro the hands previously used, and redid the topology to be very clean





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