Tuesday, 12 July 2011

Tuesday, 12 July 2011

The patching process of editing rendered frames when the skin looked wrong worked fine. It was a little bit time consuming with about 30 or 40 frames in the sequence having the skin flicker problem. But I fixed it by patching up the frames using renders where the hair didn’t work correctly. I had yesterday off for my birthday and today and getting back into animating tomorrow the final four sequences. Next is 94-97 a quite complicated shot that I don’t think I have given myself enough time for. But I will work on it solidly for the week and try and cut the time it takes down so I can hopefully have the film animated by the end of July. This sequence involves again some character interaction between Ian and Darren plus Audrey working away supervising in the background. A nice shot but I can see the animation will be a little bit painstaking. But still as always very enjoyable.
The sequence I am rendering at present is George’s mad wake up moment… “our sub was like a ghost” etc. It’s a big shot, with over 30 seconds of animation to render and close up shots of faces plus reflections from Georges glasses. Consequently it is estimated at 370 hours at present. I am quite hopeful that it will drop as the camera pans of George. It is taking about 15 minutes per frame at present. It’s not a concern but it will be if there are any hair problems in the sequence, or shader problems. I think I could just re render frames for a skin problem, but if hair problems occur I will have to render off the sequence again.
On that note I have a thought that maybe, if instead of using videopost and rendering off each camera after each other, I could render it off using the standard render a camera at a time. This may fix the problem with the hair. If this sequence doesn’t work and there is a hair problem then I will choose this method to patch up problem areas.

Anyway heres a render of the shot as is



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