I am progressing smoothly with sequence 30-34. I have animate Darren, George and half way through Ian. Render wise I have managed to get through 3 more sequences but then ran into a problem with sequence 30-34. Firstly an animation problem where Ian’s arm clips through the box when shaking hands. It was easily fixable. But the second problem is Darren’s skin shader sometimes changes colour between frames. Almost like a shadow round the mouth area. I am thinking this may be caused by my reducing the spec weight of the teeth and gums. But it only occurs on odd frames. Possibly a reaction between the normal skin and the teeth inside that skin. I am going to attempt altering the settings of the renders (increasing the mem limit to 1500 from 650 and ticking placeholder objects) and see if that helps resolve the problem. If not I am hoping it would occur again on different frames. Therefore I can patch them together with the sequence rendered before.
Also another hair problem. However I believe this is due to the simulation having to recalculate when I up the percentage of the sim when he leans on his hands. I have lowered the sim values to compensate and it should work fine. If it turns out I again have the skin problem I can patch frames from the skin problem renders so it hopefully will work out ok. I am more concerned right now in getting the hair right between the renders and zdepth,
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