Adjusting the FPS setting were not as much as a problem as I thought, simply changing them in the timeline in Max didn’t affect the actual animation or timing, so I thankfully don’t need to go back and readjust it.
Changing the Animatic to a different resolution and settings was a lot bigger a problem, only due to my limited knowledge of the software. Copy and pasting the Animatic to a new project took out all the sound, which I re-added by hand. Yet if I had known I could have pasted it to a new sequence instead and therefore the sound would have been ok. Deleting the old sequence after.
Another problem I had was rendering out the final Animatic to test if everything was working alright again failed. The Animatic was rendering out at 4:3 not 16:9. After scouring the net and asking friends, I stumbled upon a website with a simple explanation, on the export settings I had not chosen square pixel, which is the standard for computer’s hence why it was perceiving it as square pixel 1.1 rather than 16:9… (I think). Anyway here is a link to the site.
http://therenderq.com/compressing-169-widescreen-video-for-the-web-and-maintaining-aspect-ratio
it also gives a nice round up of the best output resolutions, which I will use for the actual renders settings from max at 864 x 486, which is a match from the original 1920 x 1080, therefore I wont have to change any cameras in the scene (thank god). And only have to scale down slightly the resolution to fit the premiere file. I will test this out during the week anyway to make sure there is no loss of quality by scaling the renders down slightly. Again as said in the previous post the great thing with this is that it will take half the time to render.
Here a test render I did a few days back
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