I had a wee bit of a blow today with my work. A silly mistake that I should have known has set me back a few days. I had rendered of the scene for this week at 1920 1080 as with my Animatic and other last scene, and as the tutor noticed today, I was using the wrong settings, at 30fps instead of 25fps and NTSC rather than PAL. A major problem for my work (it should be at 720-576 DVPAL widescreen). I had been working at 1920 widescreen all the way through, so my Animatic needs redoing, plus any animation I have done so far on the project.
I am going to try and finish the reworking of the Animatic again tonight. I am really hopefully that this will sort out my codex problem I was having. Such a mistake, but at least it was caught early enough to not cause to much of a problem.
Tomorrow I am going to rework some of the last animation, plus some faults with the render that needs fixing (the antenna of the centipede sim is way to powerful and the speed in which the camera exits the cave).
The good thing out of this rendering problem is my renders will be three times quicker to compile!! Considering it wont take long at all to render I may as well start rendering in the next few days, and if I need to change anything latter I can readjust it and re-render again. Gets me a little ahead with the latter part of the schedule.
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