Finished the texture for the plant trunk and pot today. I sculpted a high poly version of the plant, using that for the normals and cavity maps, and imported that optimised back into max for a ao map using render to texture. Therefore there was not that much work creating the actual colour map which is quiet minimal. Again quite happy with the progress. Still a week ahead. I will be updating my website tomorrow for fridays class, so if I have time will be creating the foliage if not will be working on it over the weekend. Anyhow here is a few renders
High res mesh
Final textured model (bar the foliage)
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