Next I created the textures. This was a combination of using render to texture for the Ambient occlusion, some high polygon work for normals and cavity maps, and a lot of Photoshop work. Its looking as I had hoped in the end. I am just rendering a turntable of the object, mainly to check for any faults I might have missed, I will post it up when done. Also here’s a render of the final model.
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I also have complied a small compilation of the animation tests so I have something to show for next weeks university presentation.
http://www.youtube.com/watch?v=afgmwShrUOs
That’s all for now. Tomorrow if all sits well with the caravan I will start the plant exterior, as seen from the factory floor.
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