Finished the mesh of George Elm but had a lot of difficulties, firstly in how dense I would make the mesh in accordance with detail, and trying to get the character to visually look similar to the human George.
Here’s a first clay render
A reshaping of the hips and upper legs
And a wire
I then took Georges head and reshaped its length to correspond with the Elmies, to visually alter any details to add more character and to be more recognisable as Georges alter ego.
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