Saturday 24 September 2011

Saturday, 24 September 2011

I had a great tutorial on Friday which really pinned down the faults in the work or animation. After going through a new schedule I have about 24 faults to re render. The only draw back is the time it takes to render a sequence. But I am hopeful I can have these faults fixed by the end of October. Then can send it off to Audio Mainline for the mastering of the sound. The faults are generally lighting issues with the sss shader. Where around the mouth area there are noticeable red areas in the skin. Due to the backscattering working out the thinness of the mouth wall. I am compensating by adding more lights to the front of the character, thereby tricking the effect a little. So far it seems to work well. Also changing the inner mouth wall for some shots to a standard shader rather than a sss skin shader


On another note I think I need to explain the shadow workers. Someone commented the other day that am I going to change those characters as though they were placeholder characters. The shadow characters is an analogy to being a lost worker. Spending so long on the line that there real selves just aren’t there anymore. Where as George, although spending so long on the line, just sleeps through the actual work, perhaps dreaming of his time on the subs. They were characters I did create as with all the characters, although without any discernable features and just blackness to look at.

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