Finally rendered of sequence 44-52 again yet there is a bug again in the teeth and gums for all characters when talking. It is very noticeable yet a quick fix was to lower the overall spec weight of the teeth gums and tongue for all the characters. Unfortunately this means re rendering the sequence one more time. Another 70 hours.
Here is a shot of Ian before and after the shader changes
Although subtle it is defiantly noticeable and a real problem. Something I will have to change in any new sequences toward the end of the animation.
Beginning the next shots today. Shot 58- 65> the sequence where George wakes up “it’s a lie” etc. It’s a good sequence to do and I cant wait to get stuck into it, yet have decided to merge sequence 58-60 with a latter scheduled sequence 60-65 since they flow onward. So it’s a two week sequence rather than a week. I am hoping to get it wrapped in a week and a half. My only real worry is the beginning of the sequence needs to tally from the sequence before, and the end from the sequence after. Where the characters are etc. Ian is simply working at the start, but I need to have him in relatively the same place at the end of the sequence for the clock shot where it appears behind him and Ian. Also for Darren.
Anyway onward
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