Its been very slow and problematic with the rendering. The simulation of the light with physiques was causing a lot of different problems when used through video post in a sequences of the different cameras. In the end the easiest way was to render off each camera individually. Sometimes the simulation would get caught in the moth, or just when the camera moved it would bob more, and therefore I couldn’t add the zdepth and white layers to the sequence since they were not exactly the same. Finally I got it though however this was more with luck than anything. I doubt I will be able to get all the sequences rendered by the end of April for the hand in. But will do my best.
Anyway here is a still from the last sequence rendered.
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