http://forums.creativecow.net/archivethread/18/725524
So I don’t forget, the wire parameters for the wheel rotation is (830.671*Percent)/7. (length of line*percentage) radius of wheel
http://docs.autodesk.com/3DSMAX/13/ENU/Autodesk%203ds%20Max%202011%20Tutorials/index.html?url=./files/WS1a9193826455f5ff-3859b43c1215f53d0f3-7091.htm,topicNumber=d0e12397
I also had the peddles rigged up but decided to do these by hand for more control of the movements. Tomorrow i will record some reference on a exercise bike that I can use for the arms, spine and head movement. Particularly how the body moves when steering and peddling.

I decided to remove all smoke from the smoke stacks, and use particle to animate the smoke. However my version of particle combust wont work with Mental ray, so I have decided to leave the smoke out for now, and latter put it in in post if time/necessity requires. It does give the place a more dismal look with the smoke effects, but the stack painted on smoke that was stuck onto the stack detracts from the scene and is instantly noticeable. As a thought I could always create a smoke effect in 3D and use it as a layer and add it on the stack for the end and start sequence. That would probably be the easiest with just the camera tracking to work out. Oh I also made sure the actual building layer of the sky map was also tillable.

Anyhow a highly productive day. Hit a few hurdles but got over a few more.
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