Tuesday, 22 June 2010

Tuesday, 22 June 2010

Finished the texture of Darren and the hair. In the end I reused Thomas’s hair from Lots A Thins to speed up the texturing phase. Editing it a little in places and using a new work flow between PCs for faster rendering, editing the model on the lower end pc and transferring the file to the higher end for rendering, also using a desktop program to connect to the higher end from my pc, so I don’t have to jump between PC’s physically.

In the end I altered the hair slightly to be less scruffy, simply for ease of hair placement. Also in the concept Darren carries cutters and pens as the other workers, yet since it is his first few minutes on the line he would not be carrying anything from the line. Anyhow I won’t show loads of different hair renders and just skip to the finished model.



Monday, 21 June 2010

Monday, 21 June 2010 (latter)

A render of Audrey from the side showing the scaled proportions

Monday, 21 June 2010

Here’s the making of Audrey! Finally compiled and uploaded after a few problems with the video editing compiler.

http://www.youtube.com/watch?v=sXC2NAa2Tr4

In the end I resized her length ways to be a little thinner after this was created.

Sunday, 20 June 2010

Sunday, 20 June 2010

Been a very busy week, having bought a new computer especially for rendering it took the week to set it up and install all the programmes necessary. Anyhow back to work! I am at the moment a week and a bit behind, however if I work very hard for the next two weeks I think I should be able to catch up and hopefully get ahead.
I have worked the character in Zbrush, a program I am still learning so for the detailing in Zbrush I am really learning as I go. Here are a few renders. I kept the detail fairly low on the head, just a few wrinkles around the eyes and pours, but nothing major, and worked the jeans and jacket the same as the other characters, trying to show an un-ironed but also unused jacket, worn jeans etc.






Anyhow the textures are prepared and the mat ids and all that’s left is the actual textures that I will continue with tonight and tomorrow night.

Thursday, 10 June 2010

Friday, 11 June 2010

Finished the mesh for Darren today. Spent more time than normal on the mesh, since it’s the main character I really wanted to get the mesh as clean as I could. Happy with the results with a minimum of triangles and a nice character. unsure if perhaps the eyes poke out of the head a bit to much, but will see how it looks textured and can always alter it latter with a morph target to the best position.

A wire



And clay render

Tuesday, 8 June 2010